PROFUTURIS / KNOWLEDGE BASE

The field manual.

Know your towers. Understand the machines. Build a strategy that holds. The complete player wiki for Profuturis Tower Defense.

98 entriesTHE PROFUTURIS ARCHIVE
Field manual EN

Your first defense

Build overlapping fire, power it, research new tools, and reclaim what the battle leaves behind.

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Campaign EN

Campaign maps

A concise list of the fifteen campaign fronts and the separate Volcanic Caldera Endless operation.

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Economy EN

Construction drones and reclaim

Control work priorities without losing the Matter still waiting on the field.

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Economy EN

Matter and Energy

The resources that keep construction, research and weapons working.

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Economy EN

Research and infrastructure

Keep blueprints, grid development and storage in step with your weapons.

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Arsenal EN

The defense arsenal

Choose ground, air, control, corrosion and support weapons for the front.

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Commander EN

Active Commander skills

Every active skill and its Core progression.

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Commander EN

Develop your Commander

Experience funds a specialization; recovered Cores fund active abilities.

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Commander EN

Collecting and using Command Cores

One durable claim per eligible map milestone, even across replays.

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Commander EN

Passive Commander skills

Every passive skill, branch and rank progression.

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Combat EN

Combat layers, armor and repair

Understand what can be hit, what absorbs damage, and what restores it.

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Combat EN

Machine Archive

All eighteen machine types, from the first Breacher to the command chassis.

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Combat EN

Target priorities

Choose which eligible threat each weapon should address first.

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Machines EN

Amber Strider

Amber high-speed pursuit unit

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Machines EN

Amethyst Overseer

Amethyst command machine

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Machines EN

Cerulean Siphon

Cerulean tower-energy siphon

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Machines EN

Cobalt Vector

Cobalt twin-jet interception drone

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Machines EN

Copper Carrier

Copper airborne payload carrier

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Machines EN

Copper Vaulter

Copper hydraulic jump-assault platform

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Machines EN

Crimson Breacher

Crimson frontline breach unit

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Machines EN

Emerald Reconstructor

Emerald self-repair platform

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Machines EN

Ferric Siege Ram

Ferric high-impact siege engine

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Machines EN

Indigo Disruptor

Indigo tower-disruption platform

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Machines EN

Lime Replicator

Lime self-replicating breach machine

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Machines EN

Obsidian Bulwark

Obsidian-armored siege platform

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Machines EN

Silver Wedge

Silver directional-armor assault platform

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Machines EN

Titanium Relay

Titanium armor-link support platform

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Machines EN

Turquoise Servicer

Turquoise field-repair support platform

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Machines EN

Ultraviolet Nullifier

Ultraviolet status-cleansing support platform

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Machines EN

Violet Phaseweaver

Violet weapon-phasing assault platform

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Machines EN

Volt Pacer

High-speed aura support

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Structures EN

Acid Tower

An industrial corrosion projector coats one ground machine for 10 active seconds. Acid deals 20 damage per second, strips armor twice as fast, and blocks self-repair and external…

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Structures EN

Anti-Air Missile Tower

Guided twin launchers can engage air targets: Cobalt Vectors and Copper Vaulters during their leaps.

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Structures EN

Cannon Tower

An orange heavy siege cannon whose shells punish clustered ground enemies.

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Structures EN

Coordination Center

A red coordination command center that feeds nearby towers weak-point and firing-angle data for maximum damage.

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Structures EN

Cryotower

A white cryogenic projector firing sealed solid-nitrogen rounds that damage and slow ground targets.

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Structures EN

Energy Storage

A reinforced battery bank that increases maximum Energy capacity by 1,000 for each level.

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Structures EN

Gauss Tower

A green long-range Gauss accelerator fires high-speed, magnetically accelerated ferromagnetic particles as a coherent armor-piercing projectile that strikes structure directly.

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Structures EN

Gun Tower

A black armored gun emplacement delivering reliable sustained fire against ground targets.

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Structures EN

Laser Tower

A high-power purple ground-defense emitter whose thick beam damages every ground machine on the firing line.

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Structures EN

Logistics Center

A yellow logistics command center that optimizes ammunition routing, reload cycles, and nearby tower fire rates.

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Structures EN

Matter Extractor

An automated extraction plant that refines battlefield feedstock into 10 Matter per level every 10 active seconds.

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Structures EN

Matter Storage

A sealed containment vault that increases maximum Matter capacity by 1,000 for each level.

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Structures EN

Research Building

A design center that channels 10 Energy per second per level into active research; multiple Research Buildings combine their design rate.

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Structures EN

Solar Panel

A compact photovoltaic array that generates 10 Energy per second for each level.

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Structures EN

Tesla Tower

An armor-piercing ground coil that stuns only the first target for 0.1 seconds. Each chain hop deals 25% less damage than the previous hit, with one total target per level.

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Active skills EN

Aegis Protocol

Temporarily shields the base from machines that break through your defenses.

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Active skills EN

Air Supremacy

Your Anti-Air towers launch missiles faster for a short time, helping clear crowded skies.

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Active skills EN

Chrono Field

Temporarily slows all machines, giving your defenses more time to stop them.

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Active skills EN

Extended Reach

Temporarily extends the reach of attacking towers and support auras.

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Active skills EN

Drone Overflow

Temporarily speeds up drone movement, construction, upgrades, Matter recovery and repairs.

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Active skills EN

Energy Overdrive

Temporarily strengthens attacks from Tesla, Cryo and Laser towers.

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Active skills EN

Overdrive Protocol

Temporarily makes all attacking towers fire faster.

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Active skills EN

Piercing Rounds

Temporarily lets Gun and Gauss rounds pass through ground machines to hit targets behind them.

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Active skills EN

Reclaim Overdrive

Temporarily makes every drone prioritize available Matter recovery, then speeds up drone travel and Matter recovery.

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Active skills EN

Rapid Kinetics

Temporarily speeds up attacks from Gun, Cannon, Gauss and Anti-Air towers.

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Active skills EN

Solar Focus

Temporarily boosts Energy production from Solar Panels.

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Active skills EN

Strong Discharges

Temporarily lets Tesla discharges strike more ground machines in a chain.

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Modes EN

Volcanic Caldera: Endless Mode

A separate survival operation with permanent one-time access on iOS.

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Passive skills EN

Accelerated Construction

Drones build and upgrade structures faster.

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Passive skills EN

Adaptive Logistics

The first build or upgrade during each preparation phase costs less.

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Passive skills EN

Air-Defense Telemetry

Anti-Air towers reach farther and their missiles track targets more effectively.

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Passive skills EN

Automated Feed

Gun, Cannon and Gauss towers fire faster.

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Passive skills EN

Autonomous Coordination

Drones build, upgrade, reclaim and repair faster.

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Passive skills EN

Ballistic Command

Kinetic active skills last longer and become available again sooner.

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Passive skills EN

Beam Collimation

Laser beams reach farther and cover a wider area.

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Passive skills EN

Calibrated Barrels

Gun, Cannon and Gauss towers can attack more distant targets.

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Passive skills EN

Capacitor Banks

Tesla, Cryo, Laser and Acid towers deal more damage.

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Passive skills EN

Closed-Loop Logistics

Drones travel faster to their tasks and back to the base.

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Passive skills EN

Combined-Arms Command

All attacking towers deal more damage.

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Passive skills EN

Command Nexus

Active skills become available again sooner after use.

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Passive skills EN

Cooling Loops

Tesla, Cryo, Laser and Acid towers attack faster.

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Passive skills EN

Crossfire Doctrine

Combining different kinetic tower types strengthens their attacks.

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Passive skills EN

Cryogenic Control

Cryo towers slow machines more effectively.

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Passive skills EN

Decisive Window

Active skill effects last longer.

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Passive skills EN

Drone Fleet

Adds construction drones to the base workforce.

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Passive skills EN

Efficient Fabrication

Building towers costs less.

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Passive skills EN

Energy Command

Energy active skills last longer and boost attack speed.

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Passive skills EN

Extended Uplink

Support auras reach more distant towers.

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Passive skills EN

Field Coils

Energy towers reach farther, and Tesla discharges can jump farther between targets.

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Passive skills EN

Grid Maintenance Drones

Increases Energy production across the base.

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Passive skills EN

High-Density Ammunition

Gun, Cannon and Gauss towers deal more damage.

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Passive skills EN

Learning

You learn more from each defeated machine and reach new Commander levels sooner.

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Passive skills EN

Magnetic Focusing

Gauss towers hit harder.

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Passive skills EN

Missile Propulsion

Anti-Air missiles reach their targets faster.

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Passive skills EN

Missile Retargeting

Missiles can change course after their target is destroyed and pursue another nearby airborne machine.

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Passive skills EN

Paired Matter Reclaim

Drones can collect nearby machine remains together in the same recovery trip.

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Passive skills EN

Production Scheduling

Matter Extractors produce Matter more frequently.

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Passive skills EN

Rapid Prototyping

Research Buildings finish designs sooner without increasing their total Energy cost.

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Passive skills EN

Rapid Matter Reclaim

Drones recover Matter faster.

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Passive skills EN

Regenerative Bulkheads

Base repairs make better use of the available Matter.

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Passive skills EN

Resonant Network

Combining different energy tower types strengthens their attacks.

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Passive skills EN

Shaped Charges

Cannon explosions cover a wider area.

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Passive skills EN

Signal Amplification

Support towers provide stronger damage and attack-speed bonuses.

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Passive skills EN

Strategic Stockpiles

The base can store more Matter and Energy.

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Passive skills EN

Temporal Suppression

Chrono Field also weakens machine regeneration and repairs performed by Servicers.

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Passive skills EN

Thermal Recirculation

Attacking towers use less Energy for each shot.

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Progress EN

Trophies and achievements

Twenty-five permanent awards recognize fronts, mastery and survival.

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