PROFUTURIS / KNOWLEDGE BASE
The field manual.
Know your towers. Understand the machines. Build a strategy that holds. The complete player wiki for Profuturis Tower Defense.
Your first defense
Build overlapping fire, power it, research new tools, and reclaim what the battle leaves behind.
Read entryCampaign maps
A concise list of the fifteen campaign fronts and the separate Volcanic Caldera Endless operation.
Read entryConstruction drones and reclaim
Control work priorities without losing the Matter still waiting on the field.
Read entryMatter and Energy
The resources that keep construction, research and weapons working.
Read entryResearch and infrastructure
Keep blueprints, grid development and storage in step with your weapons.
Read entryThe defense arsenal
Choose ground, air, control, corrosion and support weapons for the front.
Read entryActive Commander skills
Every active skill and its Core progression.
Read entryDevelop your Commander
Experience funds a specialization; recovered Cores fund active abilities.
Read entryCollecting and using Command Cores
One durable claim per eligible map milestone, even across replays.
Read entryPassive Commander skills
Every passive skill, branch and rank progression.
Read entryCombat layers, armor and repair
Understand what can be hit, what absorbs damage, and what restores it.
Read entryMachine Archive
All eighteen machine types, from the first Breacher to the command chassis.
Read entryTarget priorities
Choose which eligible threat each weapon should address first.
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Amber Strider
Amber high-speed pursuit unit
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Amethyst Overseer
Amethyst command machine
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Cerulean Siphon
Cerulean tower-energy siphon
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Cobalt Vector
Cobalt twin-jet interception drone
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Copper Carrier
Copper airborne payload carrier
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Copper Vaulter
Copper hydraulic jump-assault platform
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Crimson Breacher
Crimson frontline breach unit
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Emerald Reconstructor
Emerald self-repair platform
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Ferric Siege Ram
Ferric high-impact siege engine
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Indigo Disruptor
Indigo tower-disruption platform
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Lime Replicator
Lime self-replicating breach machine
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Obsidian Bulwark
Obsidian-armored siege platform
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Silver Wedge
Silver directional-armor assault platform
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Titanium Relay
Titanium armor-link support platform
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Turquoise Servicer
Turquoise field-repair support platform
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Ultraviolet Nullifier
Ultraviolet status-cleansing support platform
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Violet Phaseweaver
Violet weapon-phasing assault platform
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Volt Pacer
High-speed aura support
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Acid Tower
An industrial corrosion projector coats one ground machine for 10 active seconds. Acid deals 20 damage per second, strips armor twice as fast, and blocks self-repair and external…
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Anti-Air Missile Tower
Guided twin launchers can engage air targets: Cobalt Vectors and Copper Vaulters during their leaps.
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Cannon Tower
An orange heavy siege cannon whose shells punish clustered ground enemies.
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Coordination Center
A red coordination command center that feeds nearby towers weak-point and firing-angle data for maximum damage.
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Cryotower
A white cryogenic projector firing sealed solid-nitrogen rounds that damage and slow ground targets.
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Energy Storage
A reinforced battery bank that increases maximum Energy capacity by 1,000 for each level.
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Gauss Tower
A green long-range Gauss accelerator fires high-speed, magnetically accelerated ferromagnetic particles as a coherent armor-piercing projectile that strikes structure directly.
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Gun Tower
A black armored gun emplacement delivering reliable sustained fire against ground targets.
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Laser Tower
A high-power purple ground-defense emitter whose thick beam damages every ground machine on the firing line.
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Logistics Center
A yellow logistics command center that optimizes ammunition routing, reload cycles, and nearby tower fire rates.
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Matter Extractor
An automated extraction plant that refines battlefield feedstock into 10 Matter per level every 10 active seconds.
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Matter Storage
A sealed containment vault that increases maximum Matter capacity by 1,000 for each level.
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Research Building
A design center that channels 10 Energy per second per level into active research; multiple Research Buildings combine their design rate.
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Solar Panel
A compact photovoltaic array that generates 10 Energy per second for each level.
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Tesla Tower
An armor-piercing ground coil that stuns only the first target for 0.1 seconds. Each chain hop deals 25% less damage than the previous hit, with one total target per level.
Read entryAegis Protocol
Temporarily shields the base from machines that break through your defenses.
Read entryAir Supremacy
Your Anti-Air towers launch missiles faster for a short time, helping clear crowded skies.
Read entryChrono Field
Temporarily slows all machines, giving your defenses more time to stop them.
Read entryExtended Reach
Temporarily extends the reach of attacking towers and support auras.
Read entryDrone Overflow
Temporarily speeds up drone movement, construction, upgrades, Matter recovery and repairs.
Read entryEnergy Overdrive
Temporarily strengthens attacks from Tesla, Cryo and Laser towers.
Read entryOverdrive Protocol
Temporarily makes all attacking towers fire faster.
Read entryPiercing Rounds
Temporarily lets Gun and Gauss rounds pass through ground machines to hit targets behind them.
Read entryReclaim Overdrive
Temporarily makes every drone prioritize available Matter recovery, then speeds up drone travel and Matter recovery.
Read entryRapid Kinetics
Temporarily speeds up attacks from Gun, Cannon, Gauss and Anti-Air towers.
Read entrySolar Focus
Temporarily boosts Energy production from Solar Panels.
Read entryStrong Discharges
Temporarily lets Tesla discharges strike more ground machines in a chain.
Read entryVolcanic Caldera: Endless Mode
A separate survival operation with permanent one-time access on iOS.
Read entryAccelerated Construction
Drones build and upgrade structures faster.
Read entryAdaptive Logistics
The first build or upgrade during each preparation phase costs less.
Read entryAir-Defense Telemetry
Anti-Air towers reach farther and their missiles track targets more effectively.
Read entryAutomated Feed
Gun, Cannon and Gauss towers fire faster.
Read entryAutonomous Coordination
Drones build, upgrade, reclaim and repair faster.
Read entryBallistic Command
Kinetic active skills last longer and become available again sooner.
Read entryBeam Collimation
Laser beams reach farther and cover a wider area.
Read entryCalibrated Barrels
Gun, Cannon and Gauss towers can attack more distant targets.
Read entryCapacitor Banks
Tesla, Cryo, Laser and Acid towers deal more damage.
Read entryClosed-Loop Logistics
Drones travel faster to their tasks and back to the base.
Read entryCombined-Arms Command
All attacking towers deal more damage.
Read entryCommand Nexus
Active skills become available again sooner after use.
Read entryCooling Loops
Tesla, Cryo, Laser and Acid towers attack faster.
Read entryCrossfire Doctrine
Combining different kinetic tower types strengthens their attacks.
Read entryCryogenic Control
Cryo towers slow machines more effectively.
Read entryDecisive Window
Active skill effects last longer.
Read entryDrone Fleet
Adds construction drones to the base workforce.
Read entryEfficient Fabrication
Building towers costs less.
Read entryEnergy Command
Energy active skills last longer and boost attack speed.
Read entryExtended Uplink
Support auras reach more distant towers.
Read entryField Coils
Energy towers reach farther, and Tesla discharges can jump farther between targets.
Read entryGrid Maintenance Drones
Increases Energy production across the base.
Read entryHigh-Density Ammunition
Gun, Cannon and Gauss towers deal more damage.
Read entryLearning
You learn more from each defeated machine and reach new Commander levels sooner.
Read entryMagnetic Focusing
Gauss towers hit harder.
Read entryMissile Propulsion
Anti-Air missiles reach their targets faster.
Read entryMissile Retargeting
Missiles can change course after their target is destroyed and pursue another nearby airborne machine.
Read entryPaired Matter Reclaim
Drones can collect nearby machine remains together in the same recovery trip.
Read entryProduction Scheduling
Matter Extractors produce Matter more frequently.
Read entryRapid Prototyping
Research Buildings finish designs sooner without increasing their total Energy cost.
Read entryRapid Matter Reclaim
Drones recover Matter faster.
Read entryRegenerative Bulkheads
Base repairs make better use of the available Matter.
Read entryResonant Network
Combining different energy tower types strengthens their attacks.
Read entryShaped Charges
Cannon explosions cover a wider area.
Read entrySignal Amplification
Support towers provide stronger damage and attack-speed bonuses.
Read entryStrategic Stockpiles
The base can store more Matter and Energy.
Read entryTemporal Suppression
Chrono Field also weakens machine regeneration and repairs performed by Servicers.
Read entryThermal Recirculation
Attacking towers use less Energy for each shot.
Read entryTrophies and achievements
Twenty-five permanent awards recognize fronts, mastery and survival.
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