wiki / Combat / EN
Machine Archive
All eighteen machine types, from the first Breacher to the command chassis.
Synthera's field machines are mechanical designs with different jobs. Their field names describe recognizable silhouettes, colors and roles. The archive contains eighteen kinds.
| Machine | Read the threat |
|---|---|
| Crimson Breacher | Mass-produced ground assault machine. |
| Amber Strider | Lightweight high-speed pursuit. |
| Volt Pacer | Accelerates nearby machines with a non-stacking speed aura. |
| Cobalt Vector | Flying thrust-driven unit; needs the correct weapon layer. |
| Copper Vaulter | Hydraulic jumps alternate ground and air vulnerability. |
| Obsidian Bulwark | Heavy armored siege platform. |
| Emerald Reconstructor | Restores its own damaged hull. |
| Titanium Relay | Protects nearby armored ground allies. |
| Indigo Disruptor | Scans and temporarily disables attacking towers. |
| Copper Carrier | Airborne carrier that deploys ground payloads. |
| Silver Wedge | Directional frontal armor rewards careful angles or piercing weapons. |
| Turquoise Servicer | Repairs damaged allies; Acid blocks repair eligibility. |
| Violet Phaseweaver | Alternates combat layers while following the road. |
| Lime Replicator | Splits into two fast, unrewarded children on an eligible defeat. |
| Ultraviolet Nullifier | Clears control effects and Acid from nearby allies. |
| Cerulean Siphon | Drains Energy near placed towers. |
| Ferric Siege Ram | A breach causes three ordinary machines' worth of base damage. |
| Amethyst Overseer | Command machine with a protective mesh and reserve dispatches. |
Aircraft payloads, Replicator children and Overseer reserves must still be defeated to finish the wave even when they do not award new resources or experience. Losing sight of these secondary threats can leave a battle unfinished.
Individual entries explain each machine's identity and protocol. Wave and map modifiers can change the pressure without changing that identity.
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