wiki / Commander / EN
Develop your Commander
Experience funds a specialization; recovered Cores fund active abilities.
Your Commander starts at level 1. The total experience required for level L is 350 × (L − 1)². Level 99 is the cap, at 3,361,400 experience.
You receive one passive point after each level beyond the first: zero at level 1, the first at level 2, and 98 ordinary points at level 99. The catalog has 38 passive skills with 112 ranks, so ordinary points cannot fill every passive. You choose a specialization.
The three branches are Defense, Economy and General. Defense develops weapons, support auras, control and base protection. Economy develops buildings, research, construction, drones, production, storage and costs. General covers shared active timing and Commander experience.
Twelve active skills use Command Cores instead of passive points. Active access requires the skill's level and at least one Core, with no passive prerequisite. Passives and Active Skills have separate Commander views.
Earning experience
A reward-eligible machine defeat grants the map's resolved Matter bounty as experience, plus the Learning passive's bonus. Wreck recovery, extractor production, starting balances, own-building refunds and resource accumulation do not grant experience.
The Commander screen pauses a live match while you edit. Valid changes are saved and applied to the current defense, including existing towers. Closing it restores the previous game state.
See the active skill catalog and Core collection.
Level progression 1–10
The Commander follows this progression curve. Level 1 grants no point; every later level grants one passive point.
| Level | Total XP | New passive points |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 350 | 1 |
| 3 | 1,400 | 1 |
| 4 | 3,150 | 1 |
| 5 | 5,600 | 1 |
| 6 | 8,750 | 1 |
| 7 | 12,600 | 1 |
| 8 | 17,150 | 1 |
| 9 | 22,400 | 1 |
| 10 | 28,350 | 1 |
Explore the passive skill index and active skill index.