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Reclaim Overdrive
Temporarily makes every drone prioritize available Matter recovery, then speeds up drone travel and Matter recovery.
Temporarily makes every drone prioritize available Matter recovery, then speeds up drone travel and Matter recovery.
Active from level 5: drone Matter reclaim throughput +200/400/600/800/1000%; movement speed +20/40/60/80/100%. While active, all drones prioritize available reclaim when Matter storage has room, then resume normal work. Construction and repair throughput are unchanged. Duration: 10/11/12/13/14 s. Cooldown: 300/275/250/225/200 s.
Requirements and progression
Branch: Economy.
Ranks and access: 5 Cores / L5.
| Rank / Cores | Effect at this rank |
|---|---|
| 1 | Reclaim Overdrive: own-building and residue reclaim throughput +200%; all drone travel speed +20%; while active with reclaimable work and storage headroom, all drones temporarily prioritize reclaim, then resume ordinary work when no reclaim job remains. |
| 2 | Reclaim Overdrive: own-building and residue reclaim throughput +400%; all drone travel speed +40%; while active with reclaimable work and storage headroom, all drones temporarily prioritize reclaim, then resume ordinary work when no reclaim job remains. |
| 3 | Reclaim Overdrive: own-building and residue reclaim throughput +600%; all drone travel speed +60%; while active with reclaimable work and storage headroom, all drones temporarily prioritize reclaim, then resume ordinary work when no reclaim job remains. |
| 4 | Reclaim Overdrive: own-building and residue reclaim throughput +800%; all drone travel speed +80%; while active with reclaimable work and storage headroom, all drones temporarily prioritize reclaim, then resume ordinary work when no reclaim job remains. |
| 5 | Reclaim Overdrive: own-building and residue reclaim throughput +1000%; all drone travel speed +100%; while active with reclaimable work and storage headroom, all drones temporarily prioritize reclaim, then resume ordinary work when no reclaim job remains. |
This active uses Command Cores rather than passive points. Removing a Core ends its live effect without resetting cooldown. Read the active skill index.