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Ballistic Command

Kinetic active skills last longer and become available again sooner.

Kinetic active skills last longer and become available again sooner.

Kinetic Commander skills last 2 seconds longer and have 10% shorter cooldowns per rank.

Requirements and progression

Branch: Defense.

Ranks and access: 3 / L20, Crossfire Doctrine 1.

Rank Effect at this rank
1 Rapid Kinetics, Piercing Rounds, and Air Supremacy last +2s at rank 1 and use 10% shorter cooldowns at rank 1 (×0.90).
2 Rapid Kinetics, Piercing Rounds, and Air Supremacy last +4s at rank 2 and use 20% shorter cooldowns at rank 2 (×0.80).
3 Rapid Kinetics, Piercing Rounds, and Air Supremacy last +6s at rank 3 and use 30% shorter cooldowns at rank 3 (×0.70).

This passive uses Commander points. A level provides one point after level 1, so choose the specialization that fits your defense. Read the passive skill index.

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