wiki / Passive skills / EN
Ballistic Command
Kinetic active skills last longer and become available again sooner.
Kinetic active skills last longer and become available again sooner.
Kinetic Commander skills last 2 seconds longer and have 10% shorter cooldowns per rank.
Requirements and progression
Branch: Defense.
Ranks and access: 3 / L20, Crossfire Doctrine 1.
| Rank | Effect at this rank |
|---|---|
| 1 | Rapid Kinetics, Piercing Rounds, and Air Supremacy last +2s at rank 1 and use 10% shorter cooldowns at rank 1 (×0.90). |
| 2 | Rapid Kinetics, Piercing Rounds, and Air Supremacy last +4s at rank 2 and use 20% shorter cooldowns at rank 2 (×0.80). |
| 3 | Rapid Kinetics, Piercing Rounds, and Air Supremacy last +6s at rank 3 and use 30% shorter cooldowns at rank 3 (×0.70). |
This passive uses Commander points. A level provides one point after level 1, so choose the specialization that fits your defense. Read the passive skill index.
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