PROFUTURIS / KNOWLEDGE BASE
The field manual.
Know your towers. Understand the machines. Build a strategy that holds. The complete player wiki for Profuturis Tower Defense.

Acid Tower
An industrial corrosion projector coats one ground machine for 10 active seconds. Acid deals 20 damage per second, strips armor twice as fast, and blocks self-repair and external…
Read entry
Anti-Air Missile Tower
Guided twin launchers can engage air targets: Cobalt Vectors and Copper Vaulters during their leaps.
Read entry
Cannon Tower
An orange heavy siege cannon whose shells punish clustered ground enemies.
Read entry
Coordination Center
A red coordination command center that feeds nearby towers weak-point and firing-angle data for maximum damage.
Read entry
Cryotower
A white cryogenic projector firing sealed solid-nitrogen rounds that damage and slow ground targets.
Read entry
Energy Storage
A reinforced battery bank that increases maximum Energy capacity by 1,000 for each level.
Read entry
Gauss Tower
A green long-range Gauss accelerator fires high-speed, magnetically accelerated ferromagnetic particles as a coherent armor-piercing projectile that strikes structure directly.
Read entry
Gun Tower
A black armored gun emplacement delivering reliable sustained fire against ground targets.
Read entry
Laser Tower
A high-power purple ground-defense emitter whose thick beam damages every ground machine on the firing line.
Read entry
Logistics Center
A yellow logistics command center that optimizes ammunition routing, reload cycles, and nearby tower fire rates.
Read entry
Matter Extractor
An automated extraction plant that refines battlefield feedstock into 10 Matter per level every 10 active seconds.
Read entry
Matter Storage
A sealed containment vault that increases maximum Matter capacity by 1,000 for each level.
Read entry
Research Building
A design center that channels 10 Energy per second per level into active research; multiple Research Buildings combine their design rate.
Read entry
Solar Panel
A compact photovoltaic array that generates 10 Energy per second for each level.
Read entry
Tesla Tower
An armor-piercing ground coil that stuns only the first target for 0.1 seconds. Each chain hop deals 25% less damage than the previous hit, with one total target per level.
Read entry