PROFUTURIS / KNOWLEDGE BASE

The field manual.

Know your towers. Understand the machines. Build a strategy that holds. The complete player wiki for Profuturis Tower Defense.

38 entriesTHE PROFUTURIS ARCHIVE
Passive skills EN

Accelerated Construction

Drones build and upgrade structures faster.

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Adaptive Logistics

The first build or upgrade during each preparation phase costs less.

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Air-Defense Telemetry

Anti-Air towers reach farther and their missiles track targets more effectively.

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Automated Feed

Gun, Cannon and Gauss towers fire faster.

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Passive skills EN

Autonomous Coordination

Drones build, upgrade, reclaim and repair faster.

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Passive skills EN

Ballistic Command

Kinetic active skills last longer and become available again sooner.

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Passive skills EN

Beam Collimation

Laser beams reach farther and cover a wider area.

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Passive skills EN

Calibrated Barrels

Gun, Cannon and Gauss towers can attack more distant targets.

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Capacitor Banks

Tesla, Cryo, Laser and Acid towers deal more damage.

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Passive skills EN

Closed-Loop Logistics

Drones travel faster to their tasks and back to the base.

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Passive skills EN

Combined-Arms Command

All attacking towers deal more damage.

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Passive skills EN

Command Nexus

Active skills become available again sooner after use.

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Passive skills EN

Cooling Loops

Tesla, Cryo, Laser and Acid towers attack faster.

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Passive skills EN

Crossfire Doctrine

Combining different kinetic tower types strengthens their attacks.

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Passive skills EN

Cryogenic Control

Cryo towers slow machines more effectively.

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Decisive Window

Active skill effects last longer.

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Passive skills EN

Drone Fleet

Adds construction drones to the base workforce.

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Passive skills EN

Efficient Fabrication

Building towers costs less.

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Passive skills EN

Energy Command

Energy active skills last longer and boost attack speed.

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Passive skills EN

Extended Uplink

Support auras reach more distant towers.

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Passive skills EN

Field Coils

Energy towers reach farther, and Tesla discharges can jump farther between targets.

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Grid Maintenance Drones

Increases Energy production across the base.

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High-Density Ammunition

Gun, Cannon and Gauss towers deal more damage.

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Learning

You learn more from each defeated machine and reach new Commander levels sooner.

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Magnetic Focusing

Gauss towers hit harder.

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Missile Propulsion

Anti-Air missiles reach their targets faster.

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Missile Retargeting

Missiles can change course after their target is destroyed and pursue another nearby airborne machine.

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Paired Matter Reclaim

Drones can collect nearby machine remains together in the same recovery trip.

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Passive skills EN

Production Scheduling

Matter Extractors produce Matter more frequently.

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Passive skills EN

Rapid Prototyping

Research Buildings finish designs sooner without increasing their total Energy cost.

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Passive skills EN

Rapid Matter Reclaim

Drones recover Matter faster.

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Passive skills EN

Regenerative Bulkheads

Base repairs make better use of the available Matter.

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Passive skills EN

Resonant Network

Combining different energy tower types strengthens their attacks.

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Shaped Charges

Cannon explosions cover a wider area.

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Signal Amplification

Support towers provide stronger damage and attack-speed bonuses.

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Strategic Stockpiles

The base can store more Matter and Energy.

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Temporal Suppression

Chrono Field also weakens machine regeneration and repairs performed by Servicers.

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Passive skills EN

Thermal Recirculation

Attacking towers use less Energy for each shot.

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