PROFUTURIS / KNOWLEDGE BASE
The field manual.
Know your towers. Understand the machines. Build a strategy that holds. The complete player wiki for Profuturis Tower Defense.
Accelerated Construction
Drones build and upgrade structures faster.
Read entryAdaptive Logistics
The first build or upgrade during each preparation phase costs less.
Read entryAir-Defense Telemetry
Anti-Air towers reach farther and their missiles track targets more effectively.
Read entryAutomated Feed
Gun, Cannon and Gauss towers fire faster.
Read entryAutonomous Coordination
Drones build, upgrade, reclaim and repair faster.
Read entryBallistic Command
Kinetic active skills last longer and become available again sooner.
Read entryBeam Collimation
Laser beams reach farther and cover a wider area.
Read entryCalibrated Barrels
Gun, Cannon and Gauss towers can attack more distant targets.
Read entryCapacitor Banks
Tesla, Cryo, Laser and Acid towers deal more damage.
Read entryClosed-Loop Logistics
Drones travel faster to their tasks and back to the base.
Read entryCombined-Arms Command
All attacking towers deal more damage.
Read entryCommand Nexus
Active skills become available again sooner after use.
Read entryCooling Loops
Tesla, Cryo, Laser and Acid towers attack faster.
Read entryCrossfire Doctrine
Combining different kinetic tower types strengthens their attacks.
Read entryCryogenic Control
Cryo towers slow machines more effectively.
Read entryDecisive Window
Active skill effects last longer.
Read entryDrone Fleet
Adds construction drones to the base workforce.
Read entryEfficient Fabrication
Building towers costs less.
Read entryEnergy Command
Energy active skills last longer and boost attack speed.
Read entryExtended Uplink
Support auras reach more distant towers.
Read entryField Coils
Energy towers reach farther, and Tesla discharges can jump farther between targets.
Read entryGrid Maintenance Drones
Increases Energy production across the base.
Read entryHigh-Density Ammunition
Gun, Cannon and Gauss towers deal more damage.
Read entryLearning
You learn more from each defeated machine and reach new Commander levels sooner.
Read entryMagnetic Focusing
Gauss towers hit harder.
Read entryMissile Propulsion
Anti-Air missiles reach their targets faster.
Read entryMissile Retargeting
Missiles can change course after their target is destroyed and pursue another nearby airborne machine.
Read entryPaired Matter Reclaim
Drones can collect nearby machine remains together in the same recovery trip.
Read entryProduction Scheduling
Matter Extractors produce Matter more frequently.
Read entryRapid Prototyping
Research Buildings finish designs sooner without increasing their total Energy cost.
Read entryRapid Matter Reclaim
Drones recover Matter faster.
Read entryRegenerative Bulkheads
Base repairs make better use of the available Matter.
Read entryResonant Network
Combining different energy tower types strengthens their attacks.
Read entryShaped Charges
Cannon explosions cover a wider area.
Read entrySignal Amplification
Support towers provide stronger damage and attack-speed bonuses.
Read entryStrategic Stockpiles
The base can store more Matter and Energy.
Read entryTemporal Suppression
Chrono Field also weakens machine regeneration and repairs performed by Servicers.
Read entryThermal Recirculation
Attacking towers use less Energy for each shot.
Read entry